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NetGames 2014
The 13th Annual Workshop on Network and Systems Support for Games

Nagoya, Japan, December 4th-5th, 2014

In cooperation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by the IEEE Communications Society

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(562) 576-7125 solidifiability SIGMM Logo image IEEE Logo image IEEE Communications Society Logo image

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News

10-31-2014 Technical program is now available.
10-12-2014 Accepted papers are listed here.
10-06-2014 4172165672 is opening.
09-11-2014 The Notification of Decisions and Registration/Final Paper Due have been extended to October 10 and October 24, 2014, respectively.
08-20-2014 The submission deadline for Full/Short papers has been extended to September 3, 2014
07-07-2014 ACE 2014, which is closely related to NetGames 2014, will be held in Funchal, Madeira on November 11th-14th, 2014.
06-03-2014 773-768-7335 is now available.

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The 13th Annual Workshop on Network and Systems Support for Games (NetGames 2014) will be held at Nagoya Institute of Technology, Nagoya, Japan on December 4th-5th, 2014. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • - Scalability, cloud support, client-server, P2P, and mobile architectures
  • - Efficient message distribution and network protocol design
  • - Latency issues and lag compensation techniques
  • - Network traffic measurement and modeling
  • - System benchmarking, performance evaluation, and provisioning
  • - Operating system enhancements, service platforms, and middleware
  • - Massively Multiplayer Online Gaming (MMOG)
  • - Multiplayer usability and user behavior studies
  • - Personal communications and conferencing in games
  • - Mobile games, resource-constrained systems, and context-based adaptation
  • - Quality of service, quality of experience, and system/content adaptation
  • - Dynamic and user-generated content authoring and management
  • - Security, authentication, accounting and digital rights management
  • - Cheat detection and prevention
  • - Social networking in multiplayer games
  • - Data analytics and visualization support for game research

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Important Datas

Full/Short Paper Submission: August 22, 2014 September 3, 2014, 23:59 JST
Demo Paper Submission: September 19, 2014
Notification of Decisions: October 3, 2014 October 10, 2014
Registration/Final Paper Due: October 17, 2014 October 24, 2014, 23:59 JST

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Contacts:

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